Tuesday, October 30, 2007

Vacation

Look to any/all that read this blog, I have been bogged down in classes and with RL concerns and unable to do much on the "WoW" front.

I am recently out from under that shadow, and assume things will make a drastic 180 and push me towards more and more WoW for the next couple weeks (until finals, basically).

Progress Report:
Dwarfenstuff has his weapons, he has his rune.
He needs:
  1. 150 hlth enchant on his chest
  2. +agi ench on both his weps (yikes, that will hurt)
  3. fortitude ench on his feet (stamina FTW!)
  4. new shoulders (the scorpid ones have great agi, but spirit isn't something I want/need)
  5. the lower level rune of duty (I don't know if the +life per second stacks, but the stamina does..)
  6. maybe eventually get another hat and put a head enhancement on it
  7. POSSIBLY, if I had a crapton of gold, I'd get a purple ranged wep (hurricane, or precisely calibrated boomstick)
Mcgoo is now thundering through HFP, leaving carnage in his wake. Still on my regular mount, no epic for me :( . With any luck I'll push through to 65 tonight, but I wouldn't hold my breath on that. I've done a crap load of quests and pushed pretty far in 64.. about halfway.

Tonight I think my shammytwink and my dwarf are going to go out and see what kind of irritation they can cause. Well Zenior is more irritating, but dwarf can really screw over a whole team if he's ignored even for a second. Its obvious when I get "noticed" as I almost immediately get a mage and a warrior assigned to "hurt the dwarf" duty. and they will leave their flag carrier to kill me. Its a mark of pride that they send 2.. usually only 1 returns.. hehe.

Wednesday, October 17, 2007

Yummy basilisk!

If you have ever read anything hear read the warlock how to I wrote up. In that I comment on cooking, and how it rules and you should do it.. shut up and do it already.

There is a recipe that calls for basilisk meat that increases your spellpower.. (any of you casters hear that?).. your +dmg goes up. A decent amount to boot. I typically keep 2 kinds of food on me, buzzard bites, and basilisk, but I am also keeping talbuk steaks too.

Why Mcgoo? Why 3 kinds of food? The answer is pretty simple. Basilisk helps me do more damage, great if I have a burly fella in plate armor getting hit on instead of ME. Buzzard bites are great for grinding, they buff my stamina really well and my spirit (I use spirit, so sue me). And the last, the talbuk steak. This is used to fill my life when my buff from being "well fed" is still active and I don't want to waste another basilisk or buzzard bite.

So.. Keep 3 stacks of food with you at all times. Don't question it!! just do it.
***sidenote, having a few extra for teammates makes people love you. Having one for +agi for rogues/hunters and +str/atk pwr for warriors makes everyone happy.

The Mana Tombs

Well I got into a little "mana tombs" action last night. And by a little action, I mean I got the holy foofoo kicked out of me. We had a "ok" group, but there were some group cohesion issues.

All that being looked at, but discarded to tell you this:
Unstable Affliction = holy crap damage

I actually BEAT my mage friend in damage, and I was not (IMO) doing all that I could most of the time. For this I apologize, but seriously.. This is a new instance for me and I didn't really know how to roll in there. I did the best I could, and can happily say, I wasn't a weak link. We had a 70 healer (from my new guild!) and that was pretty awesome. Healer was a resto druid in Tree form. Now aside from being wicked funny looking, I always liked druid healers. I always felt like, doing a HoT would be better in most cases than a big massive heal. This was very true for us in Mana Tombs. As a lock, if I see I have a HoT on me, and I have full life and not full mana. I lifetap baby. The healer was great, and I was good. We had a pally that seemed to get HAMMERED (ret pally). Some aggro issues between him and the tank also.

We got up to the last boss, but couldn't take him out. I don't do enough direct damage to get rid of the stupid beacons.. and well.. Lets just say aggro issues caused a lot of problems. I got a 5g repair bill, and about 20-30g in random crap and AH goodies. It was fun, but I want to be more powerful when I run in there next.

New guild

I have had nothing but love for my friends/family over at Elder Dragons, and then the splinter guild Mystic Abyss, and the other one also mystic.. or something..

I've been recently (so recently armory doesn't show it) signed on to The Order of Medivh. My biggest fear of it being a "stuffy" guild and not goofing around was quickly abated by some really crazy comments here/there by people doing.. well doing stuff I can't get to for being too low in level.

I'm excited to be in this guild, for its great members.. and good reputation amongst other players on Medivh. I won't get too much into it but this guild has done some stuff that seemed way too long/hard to do for their key members.. I hope to contribute to it at some point instead of just being "color commentary" in guild chat. We'll see, I'm sure..

Monday, October 15, 2007

C.R.E.A.M.

This is a throwback to a previous post on my original blog. .

Anyway, I'm feeling rich. Loaded even..

I had tons and tons of stuff in my queue to go to AH and sell, and it all sold this weekend. I ended up making well over 100g. Now this particular event has put me at almost 400g. Now remember that at 70 I need to be able to get my flying mount for.. 900g. So I'm almost halfway there and I am just at level 63!

I realize that epic flyer is MUCH more expensive.. BUT first things first. Really I'm not so sure I NEED a epic flyer. I don't NEED a epic land mount. I want one really bad, but even now as I think I can almost BUY my epic ground mount, I don't do it. The only real reason I am bothering with THAT is that its (IMO) the best looking ground mount in the game (dreadsteed, FTW!). I have almost no intentions of paying the big gold to get the great mount.. I will eventually I am sure, but I just can't see paying 6k gold for a mount that just goes faster than before. Being a caster, I don't buy too much equipment wise, cause I don't NEED great equipment. I seem to do okay though with gear. I stay in good blues.. and my damage is really good (for my level, I think anyway).

I want my flying mount NOW though. I want it because I want to fly around, and because I need to get the hang of it before I win the arena group and get my ultra uber cool PvP dragon mount. Yeah, thats right... I'm winning it. Don't stand in my way, or you'll regret it! Particularly the 2v2 arena looks best to me, I haven't seen any class that could beat me 1:1 before, except those stupid shaman. Anyway, as long as there aren't 2 enhancement shaman, I should be fine. Not to mention who I could arena with. Personally, I'd like to have a pally. I think they don't do the damage, but they sure are good at support and can throw heals. I'll have UA, so healing the other team will become a deadly proposition. Not to mention I'm lowly 63 with 413 shadow damage, I've seen people in the thousands on that. I'll be there, and it'll be ugly for any who oppose me.

So I'm saving money again, for another mount.. again.. Fortunately everything that is in AH is all big weapons, and a little armor (crafted), so there really isn't anything to blow it on. Now Alts.. thats a different story. I MAY be putting a spellpower ench on my shaman for wsg(19), but not before dwarf gets his +15 agi. These are big money ench's and not taken lightly for me anyway. I just don't know if the spellpower one would really matter to zenior. I mean sure 40 is a big boost, but c'mon.. he's not half the twink I wanted him to be. Course I constantly leave off Felorinn (my rogue), who is in desperate need of cruel barb and the defias chest. Will I keep her in 100% defias? probably not. But its good to gauge damage with initially.

Friday, October 12, 2007

Alts overplayed

I've been into World of Warcraft a bit over a year at this point. I have a fleet of characters' I've played with (ahem, look to the right.. :) ). My Highest is (to date) is Mcgoo and he's lvl 62.

I don't think I have any that aren't in the TEEN range. Most not at 19 though (although that is the goal, at the moment). To be honest I have founds outlands leveling to require so much grouping, that I haven't been able to really enjoy it. I prefer solo-ing, or doing like a 2-3 man run through some quests. I'm a good solo class (warlock), but I am a kick butt assist class. Protection warrior? having trouble killing? No worries, DoT's speed this up BIG time. Need to take 1 at a time, instead of 2? I have a succubus that can take that one guy out for you in the mean time. Need an offtank? I have a voidwalker who can keep a guy busy for you, while we focus on the elite guy.

My preference is running with a shadow priest. I hear a lot of crap about them being superior in damage to a lock. I just don't see it. I do, however see them as a huge asset. I ran with one through some q's a while back. Having shadow weaving on something and my curse of shadows.. makes me and that guy very VERY happy. Plus, he can heal (even if not spec'd, you are still a priest), and do the other priestly duties.

All this being considered, I have too many alts. I play for a while come up against a strategy that either beats me or I think is very beneficial to group play, but is under-used.. Then I make a toon for that class and level it to see why it might not be used. So far so good with that. I picked a warlock after being schooled by them with my hunter. That no longer happens. I picked a shaman to figure out the same thing (but from being schooled by one with my lock.. casters fear the dwarfenstuff). Rogues? I got one for just such an occasion. I think the Rogue is probably the LEAST fun to play. I am so used to fighting mobs 2-3 levels above me, and the rogue is just hard pressed to do this. Now, if I can find a pally to run with this works great. Those guys don't do much damage (I have one..) but last FOREVER. So I can do the damage and they can get beat on..

My Mage would be my MAIN ALT. As she's in her 20's. But the 20's is an abysmal 10 levels to go through. Stockades is all you can do instance wise (that I know of), and those suck. My least favorite instance by far. She's my enchanter, and tailor. So really I should focus more on her and get her leveling up. Ideally I'd like to get her to 49, to have as a PvP alternative to my dwarf. Plus as 49, she could level both tailoring and enchanting to 300. The limit to get to at least 300 would require a level of 35 I have heard, but 39 bg's suck usually. My real concern is that my skills in melee would be hurt by me playing 2 casters for that long (mcgoo and estavian[mage]).

To be honest my FAV Alt is my priest Healyoself. Healing is just a lot more fun than I ever thought it would be. He should move along just fine if I could get him to 30. Now he's not a priority, but I do plan on playing him every 10 days to get him up 2 levels from rested XP. He is a lot of fun, but he's painful to level with alone. If I could find a guy to do some damage I could keep him alive.. Often enough though, this is hard to do. I have met/seen about 14 priests TOTAL in all of my travels of my realm Medivh. That being said, it must be rare to have a healer like that so I would assume they'd be in demand. In fact they are and really group composition later in the game almost requires a healer to even hope for success. And while I've heard tale of Pally's and Druids doing healing.. I haven't seen one do as good as a priest. Not saying they can't get it done, just saying.. most day's I'd prefer a priest.

So this weekend I'll be hitting some thorium for a little while.. then I'm going back to the alt rotation to be prepared for the week when the people I know will be on to run around with.

Ruin Vs UA

Well after a long debate, and some playing around with Ruin currently..

I decided to respec and get UA. I like the big "boom" Ruin brings to the table, but dislike when a tank has to grab aggro back cause I hit for 2.5k on a shadowbolt. If it was a talent that you could activate and had a cooldown, etc.. I'd keep it. But the unknown kinda randomness to it makes it undesirable to me. Now farming, when I'm farming for leather, I LOVE it. Nothing like a nightfall proc and then ruin going off and hitting a lvl 40 guy for almost 3k.

The respec should happen this weekend. As its my first with the 'goo, it'll cost me 1g. Which is reasonable. I'm glad I spent time using ruin, and enjoying its crunchy goodness. I just don't think it fits well with my "please don't let that huge orc with a flaming axe hit me" playing style. UA won't bring as much damage as ruin on occasion, but it will sup up my drain life/mana ability.. AND its shadow based, so my dots have increased by 1 and my damage might be surprising. I may run a few Ramps/BF runs to test this DoT out on the bosses. I'm at the high end for running either really at this point, but I know both instances well from doing the painful rep grind. I don't know that I'll ever do something like that again to be honest. Except when I shift to tailoring and want the mystic spellthread hehe..

Returning to Hellfire Peninsula

Well I am almost done leveling up my mining, to return to Hellfire peninsula. I am stagnant at 62. Not as much as I was at 61, but still.. Stagnant.

I am done with the "rep grind" in HFP, so I can push through quests and get back to my solo roots. Cause at this point I should smoke everyone (enemy wise) running in HFP. I can't wait to get Mcgoo MOVING again. There are spells yet unknown to him that he must learn!!

Thorium blows

I've been mining this crap for about 4 days and I can barely scrape together 3 full stacks of this crap. Maybe pre burning crusade, this stack would be big bucks on the AH. Now though, nobody wants this crap, and the going price isn't much better than mithril (which I can throw 4 stacks of 20 up there after 1 hours work). I just need 20 or so more xp from mining it to hit 300 and move to outland ores..

Lord, give me strength.. 20 more..

Tuesday, October 9, 2007

Warlock class tips part 2

<<<<>>>>>

Well in the previous post I spoke on in general things to keep in mind, fight choreography, etc. This post I'll give you more group related advice.

Sidenote: Some groups suck, you can't help it and neither can I. Some healers suck, same problem as groups in general. Don't sweat it, when things go wrong, just minimize your mistakes as much as possible. Spend some time talking to the healer, as a lock you don't really NEED healing, probably ever. So let them know that. If you are a hellfire freak like me and like to do that, let them know. A bubble and some HoT's make your hellfire a knockout punch for at least 5 mobs.

Sidenote #2: As soon as you start doing instance runs regularly, get Omen. Omen is a threat meter, and it isn't 100%, but it stays close for me.. roughly 90% of the time if I overcome someones aggro on a target.. it comes to kill me. As you can do a LOT of things, this is important cause while most people in the group need to focus on just 1 mob at a time, you can be a collective force on all mobs being engaged at the time. Gone poorly, this means 3 guys run at you while the tank continues to keep the initial guy busy. Only too late do they find out the lock is dead.

Instances with runaways:
Now this is really a tough call, cause new people will not know what instances have "runners". This is a major concern for all groups as the runners come back with "friends". We can solve that.. Curse of Recklessness (CoR). Try to do this as close to their "time to run" life point as possible. I'd say depending on the groups speed burning down the mob, adjust to the last 3 hits or so. Most people go for rank one to keep them in place, a note I'll throw in for free is.. if you have a rogue.. use the highest rank as possible and tell him before you do.. eviscerate on a target with no armor kills people FAST.

Big Mob Pulls:
Never push to be a puller. This is something tricky to be done correctly and let people wearing leather/mail/plate deal with that headache. Once the pull goes off, Crowd Control (CC) starts. Either Sheep or Sap.. makes no difference leave them. If you spec'd affliction to be like me, and have the talent points to reduce threat generated by dots.. you're golden. Assist the Main Tank (MT), and then the Offtank(OT). This helps everyone out, and you don't loose much in mana.

Healer Protection:
Once you get slomo, put that on the mob running for your healer. If the tank is busy or gets dazed. Drain tank that guy but first put a searing pain on him (this draws BIG aggro). Healers heal others better than themselves, and they'll love you for drain tanking cause then they just are "topping you off". Personally a renew usually does all I need for a drain tanking session.

Pets:
Always ask if the group would like your imp out (for the huge stamina) or if they'd rather you have something else. I typically show up with my imp out, cause being affliction that imp is just a mana battery for me and allows me to do more, and do it faster. Succubus has some CC ability, but not one I'd bank on for very long. I typically have my succubus on seduce only and invisible when not seducing. She can't deal damage like any other well geared person in a party, so her damage is negligable. Better to save that mana from lash of pain, to do seduce if needed. Felhunters are my favorite pet. They are just a nightmare to anyone that casts spells. If you are going into a cater heavy area.. pull him out and let him spellblock, devour magical buffs, etc. Just don't forget he can eat DEBUFFS on you and your party. I've never had luck with this, but I hear its possible. The voidwalker is only advisable for groups where you need an offtank, and you're stuck with casters. He can keep a guy busy for a while with almost no problem, but he
s not REALLY doing much damage to him. So if you do this.. only put on like corruption and agony and leave that mob alone. You Demon locks will have the felguard. He is a VERY capable offtank, no matter what anyone says. He looses life pretty quick tho so be ready to fuel him with health funnel (since the healer may be busy with the real tank).

I mentioned it before, but any lock should have a maxed out First Aid ability. If possible max out cooking too. There are some good recipes that help you out big time (basilisk that gives +spellpower anyone?), plus some that increase str/stam here and there that all good tanks love. The great thing about both First Aid and cooking, is that they don't require any real work to level. You can (as a lvl 60) run through a number of instances if you want to get the cloth for first aid (I prefer this as you get more green drops to put in the AH also :) ). Or you can go to the AH and drop a few gold to level that up.

If you are smart leveling cooking is a breeze. It requires you to fish though.. (this is good because there are some good things you can get from fishing that are much harder to get outside of fishing). I typically (meaning my last 2 alts) buy a strong fishing pole (+fishing skill) and sit them in SW and fish off the dock next to the fishing trainer. I started this at lvl 10. So I do this until my skill is maxed out. THEN I get the recipes (usually mailed from my main) for the smallfish, catfish, and the longjaw.. and I create a fire in the trade quarter and start cooking. You'll have a ton. I am incredibly unlucky and I leveled my cooking from 0-150 in like 5 minutes just doing this. Now these recipes aren't really very good, there are better ones, but to just LEVEL the darn thing this is great. After this you should see meats from the animals you are killing in zones dropping meats you need for recipes you already have since you are topped out on cooking. This seems to work pretty good. I took Mcgoo from 105-320 in like 3 hours of gameplay. All of which was to make a few things that I gave to my 49 hunter for both pet, and himself.

This is a bit of a rant for the cooking/fishing/firstaid, but you get the point its easy to level and is a "good thing". Like mining, fishing pays off in higher levels.. in the beginning its pretty lame though.

Warlock class tips part 1

Regardless of your talent specialization, warlocks are king of damage and in most cases mana efficiency. Demon locks, seem to be more durable.. but suffer with lower damage cumulatively. Destruction locks are almost fire/shadow mages. And affliction locks enjoy watching you fight while their dots tick your life away.

A few things are in common for all locks. and the spells are pretty standard. Most Affliction/Destruction locks start out the same.. Instant corruption. This is your money maker if you are a affliction lock, if you are destruction, this pads your casting time for shadowbolts by ticking away good amounts of damage. There is a lot you can do that changes things up. For this post I'm going to hit on soloing.

Soloing. First and foremost as soon as you turn 10 get your voidwalker. At this level you are still pretty squishy and the blue marshmallow keeps mobs occupied while you drain/bolt/wand them to death. In the end he has shortcomings, such as he does almost no damage at all. He's a protection spec warrior. He is there to be hit on, and to taunt. I personally endorse Affliction locks. I do this for 2 reasons:
  1. almost no downtime
    1. you get improved lifetap to turn life to mana
    2. you can drain life to refill yourself health wise.
  2. kiting
    1. This sounds lame, but honestly when mobs break loose, knowing you don't have to be looking at him to renew Curse of Agony (CoA), Corruption ("C") makes things nice.
Demon locks get the same hype as the BM spec hunters, but frankly I don't see it as viable.. Oddly enough all my lock friends are Demon locks, so go figure. I hit 60 in 14 days I think (played time). I wasn't setting a land speed record or anything, but that includes about 4 weeks of PvP only ( I love killin folks, what can I say). Destruction locks are good, but it (to me) seems like being a mage without mage abilities (sheep/blink, etc..). So Destruction didn't appeal to me right off.

My personal belief is.. Do everything you want till you have enough talent points to get shadowburn, and instant corruption. Shadowburn is your only insant attack for direct damage as a warlock and it takes a shard to do (unless the target dies). This reason alone makes it a must have for me.

So goof around, see what works for you if the tank(VW) and bolt strategy works for you, go destruction, you'll love it! If you like me like to take on 5 guys at once and walk away at full life, then I'd say afflcition is your best bet. As a 62 (now) I have solo'd 63 elites. I'm nothing special as a lock either. My damage is way up (compared to some I see) but it is also less than half of others. I don't really enchant, and I don't socket (unless I have the jewels and know a JC that'll do it for free). What I'm saying is it takes no great gear/ability to do what I do.

Fight choreography:

What I do, and this works like a charm for me, is I pull with curse of shadows. I do this because it does no real damage, but does pull. So my VW can pick up aggro quick and I can dot the daylights out of that guy and get the next while my VW deals with the rest of him. I have run the numbers, and I am gimping myself with this strategy. You should use curse of agony. It does damage, and the damage goes up over time. Anyway once I have mob1 dotted, I get another one, this time using agony, then siphon life, then corruption. Then.. FEAR. Let that fool run around, do lifetap to get your mana back and then drain the life from the rest of mob1 while mob 2 runs around and runs back to meet your VW. VW won't pick up aggro, cause you just did a buttload of damage, but he helps. If you go affliction, empowered corruption is a MUST. It makes corruption a VERY powerful spell that is an instant cast so love it.

At early levels, when leveling is more slower paced. Send VW, dot up.. lifetap, then drain life to refill. The affliction talents to improve life drain and soulsiphon are required. They do things that decrease your downtime (mana regen, and larger health drain). This should end most fights.

****Sidenote, all locks should max out bandages ASAP. sometimes mobs are coming and you need to heal and the drain life won't work fast enough. This rules, and should just be expected of you.

Shards:
Shards are evil.. I hate them. They don't stack. They take up valuable loot spaces.. man.. screw shards. Ok I'm done with that. You need shards. As a solo'er you need a healthstone ready at all times. Possibly a soulstone if you are going for an elite. This being said, you don't need to take 20 shards with you. I said it, and I'm on the record. I take about 5 with me anywhere. If I am planning on grouping I try to get another 3. So in a group I can dish out 5 healthstones for everyone and a soulstone ready for the healer. Don't wait to be asked for this by the way, they might forget, but having everyone with an instant heal outside of pots is great and can save your bacon. Healers LOVE soulstones. It means they can res the group, and having a healer who can res now.. I love saving time and just bringing the group back..

More to come on this subject

Friday, October 5, 2007

Alts all over the friggin place

There are a few times in WoW that are kinda hard to solo for any non-hunters, and these parts cause untold pain for the rest of the classes. Now I know some people have 3-4 lvl 70 guys and can throw 20g to an alt to get a run through ZulFarrak or to do the quests in Westfall.. That, has never been me.

Mcgoo is my main guy. My go-to character. I also have dwarfenstuff(dwarf), who is a 49 twink hunter. He's not REALLY twinked, but lets just say me not in the top 3-4 in damage and HK's in a battleground means the Horde team won in record time, and I'm grumbling about it. So upon completing his "twinking", he should be a force of nature that all run in fear from.

My problem is this. I have fantastic friends on Frostmane and Eonar. Frostmane is a scary place though. I mean its a PvP place, and I'm horde. I've never really BEEN horde before. So I don't know where to go next, or where is the best place to grind things out.. nothing. Plus if I stray to far.. an alliance lvl 70 looking for something to do might hit me so hard my spirit won't resurrect.

Eonar, man Eonar is a wild place too. Its not PvP though. I have some teens on here and its great fun. Problem is simple things become hard on this server. Firstly, my buddies that play here are on hiatus. Meaning that they were ahead of me, by a long shot, and quit for a while. So I'm kinda on "catchup" for these guys. Good news is, here I have a dranny hunter. Which I love. He'll be marksman mostly till I start pushing him into survival. I figure with the way hunters level, I should probably get this guy to 80 (the new expansion coming, remember?) long before Mcgoo (as locks don't level as quick, or I don't.. whatever). But back to why Eonar is kinda crappy. There's not a lot of social interaction here. I was IN the mage area of darnassus, polling "WTB port to IF, pst". This happened for over an hour. (note: I was amidst the trainers so I KNOW these people could port me, as they were all >40). FINALLY, a 60 lock asked me what I'd pay for a summon. Summon's are cool! I do them all the time on Medivh with Mcgoo. So I told him, what I thought was a fair price, 1g. He put me on ignore. I have a good mind to make a horde character JUST to kill him. I have his name written down, and he's SO on my short list of people to annihilate in a dual in the future. But I digress. I was ON THE BOAT to menethil as a wee lvl 10 hunter resigning myself to a long and arduous run, when a hunter sends me a whisper.. "you still need a port?" "sure do!" "kk lemme log my gf toon on and I'll port you". So I ask him, maybe this new server has a different going rate.. (on medivh, its all 1g.. its just.. understood. Some people ask more, but they are kinda rare). This guy says its always 1g here too. So then I figured that lock is just a butthead, so screw him..

Seriously though, if I wanted >1g for a summon, I'd ask for it. Don't be all sissyfied and him and haw about it. I want 2g for the summon. Thats how you do that stuff. Now I have done one in desolace once for 3g, but I had to farm for shards real quick , plus I had to find some folks to do it with me. Not like I asked for it though. This was my first summon, and he said "summon me for 3g?". Well I'm a money grubbing gnome, so I went for it. Gave the guy some food too (cook) for a stamina buff and off he went.

Medivh is just home. I know so many people there and have so many close connections that I don't know if I could ever really level a guy seriously away from that server. Unless of course some of my close friends on Medivh went with me. Hm.. Now THAT is an idea.

I'll throw that out and see what sticks with my buds and I'll report back later.

Thursday, October 4, 2007

Netherweave...mmm..

Recently finding/equipping my netherweave boots, I have decided I need a replacement for my crap gloves I have. I'm shooting for netherweave.

They have tasty stamina goodness that is always satisfying! I wish there was some int on that stuff, but as a lock I'm suppossed to look for +dmg, and stamina. They have both of those, in GREAT quantities. I wonder where I'll top out at the end of this trek to 70. I hope I can still represent myself well in battlegrounds and in instances. I don't know if I'll ever have the time open enough to do big raids, but it'd be nice to be in some 5-10 man raids. After I've done all the 5-10 man content, I think I'm going to go back and try to get some of the OTHER lock gear from places like naxxramus and MC. Naxx seems crazy hard, but that was for level 60 players, surely a lvl 70 would be of magnitude more capable to handle things, right? who knows.. I know I want to kill Onyxia.. just, well just because she's a big honkin dragon who I get to take her head off and bring it to ironforge or stormwind and get it hung up.. that's why.

The reat of the stuff.. I thoroughly plan on wailing on Zul Farrak over and over again. I hated that instance from day one. I also plan on running lowbies through gnomeregan (my capital city) for a modest fee.

In the end though.. I really just want to do arena battles. I want to face off in a situation where 3 rogues can kill me at the same time (unless they are ignoring my partner who should be wailing on them). I seem to spend most of my deaths in battlegrounds at the hands of shaman (dirty bastards) or by finding myself a lone target amongst a sea of invaders. 1:1 and 2:1 encounters I usually win. its the 3:1, 4:1, 5:1 encounters I get spanked hard on.

oh well.. wonder if I could run through Zul Farrak now?